First Collect level is complete (I guess)! Day 5 is down!
v0.0.0.2.5 means Day 5, a Collect mission, is finished. If none of you read the second post since the blog's creation, Collect is a game mode where you try and collect 50 or more fruits and reach the end before the timer ends! 4 minutes on the clock.
And I will now begin progress on Day 6, the first Escape level. Again, if nobody read said post, Escape is a game mode where you try to outrun a wall of rocks and dodge spears thrown by Tribe Skin, Tribe Fuz's rival tribe. This will be a doozy to develop (to me) but it will be fun. This whole game is fun to make--level designing is fun to test out, minigames are fun to design, and the game modes are fun to polish. I just hope the game is as fun for the players as it is for me.
Collect:
The yellow arrow designates the direction from the player to the finish. It shows up on all 3 standard game modes, Imperial (classic platforming), Collect, and Escape. It'll probably be pretty helpful in all of those modes.