I did more polishing today, which was going to be done sooner or later, so I'm going it sooner. Notably, I smoothed out the transitions between menus and levels, and just smoother in general. This includes fading in and out between the two and also this intro pause to each level:
This creates an intermediate between when you select a level and when you start it. You can also use this time to read the instructions to Errands (if the level you choose is a minigame). It's very smooth in the way that it fades in, the level name (in this case, "Imperial: Day 28") scrolls, fades in after you begin, etc. Details are probably pretty boring for you to hear.
Anyways, a somewhat high priority is going to try to fade out music:
- after selecting a mission from the main menu
- finishing a mission (when the Completed or Failed screen comes up)
GM's function for fading in and fading out is pretty confusing in that I can't get it to work anywhere I put the function.
Small update, I'll be chipping away at finishing levels, but I really want to make this game smooth and not awkward at all. To the extent of my skill, that is.