Tuesday, May 25, 2010

Design: New direction and 6 differently-themed environments

Well I've come to my senses and realized 80 (well, actually 81) levels is a bit too much. Instead of 10 Biomes X 8 levels each + 1 endgame, there will be 6 Biomes X 5 levels each + 2 tutorial levels + 1 endgame level. That makes a total of 33 levels--18 standard levels, 12 minigames, 2 tutorial levels, and one endgame level.

That way this game will still last a decent amount of time, not be repetitive, and still be fun.

I decided on the 6 Biomes. If you're confused about what Biomes in my game means, it's the equivalent of "world" or "area" in other games--different environments. The 6 environments will be:
- Jungle: Tribe Fuz and Tribe Skin HQ is located here (Collect Jujuberries and Strong Logs)
- Beach: an area filled with much water along with land (Collect Coconuts and Driftwood)
- Desert: vast, arid area that's pretty flat (Collect Aquifruit and Sandstone)
- Mountainous: a high-altitude setting with steep drops and heights (Collect Frostberries and Rough Stone)
- Core: underground magma-filled place with plenty of lethal lava (Collect Fireberries and Diamond)
- Aether: a peaceful environment set in the clouds (Collect Cloudpuffs and Adamantine)

0 comments:

Post a Comment

 
Copyright 2010 iluvfuz.